- Pokemon Conquest Reshiram Code
- Pokemon Conquest Codes For Legendary Pokemon
- Pokemon Conquest Evolution
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/PokemonConquest
Go To
- Anti-Climax Boss:
- The first fight with Nobunaga.It's probably intentional, though.
- The Zekrom that Nobunaga uses. You hear its roar on the title screen, it accompanies the Big Bad throughout the main campaign, and much is made of the battle leading up to fighting it. Ultimately, it's not much more difficult an opponent than any other in the game, and its Warlord even replaces it in a subsequent fight!
- Awesome Music:
- The game's theme song, for starters.
- The game also gave us some pretty good battlefield themes. For example, here's the Flying, Fighting, Electric, and PoisonPsychic and Normal battlefield themes.
- The second map theme is pretty epic as well.
- The music that plays during the final battle against Nobunaga and his allies is pretty epic.
- If Rock isn't this, it's something else entirely.
Advertisement:
- Demonic Spiders: Anything with Dragon Rage if encountered while your Pokémon's levels are still low. Which, unlike in the main games, is actually quite likely during some of the extra chapters (Ieyasu, Mitsuhide, and Nouhime all have a pretty big problem with this seeing as they start right next to Dragnor). On the flip side, this makes Ranmaru (with his Dratini) a Disk One Nuke if you manage to recruit him early.
- Ensemble Dark Horse: Besides the usual Masamune and Yukimura (that might be influenced by other games), you got Hanbei, Gracia, Okuni and Motonari who are also popular among the fans.
- Epileptic Trees: There's fan theories floating around that the game is set in the past of the main series canon, and the individual nations are actually the regions of the main games, or will become them after a geological shift.
- Fan-Preferred Couple: The male warlord/Oichi and Yukimura/female warlord are quite popular. The former might have to do with the male warlord looking similar to Nagamasa.
- Game-Breaker:
- Dragon Rage. It deals 40 damage to everything, ignoring all typing, and can hit two targets at once, with the drawback of low accuracy. Not a problem thanks to many Warriors with abilities that give them an accuracy boost for three turns; catch them a Gible, Dratini, Deino or Axew, and they can easily sweep opponents for the first year or so of your story (at which point enemies become strong enough to survive a single hit). Many storylines with smaller world maps to conquer can be finished in a few months if you're lucky enough to get your hands on such Warriors early on.
- A lot of the game's difficulty snaps cleanly in two if you load up your team with Pokémon that are Flying-type or have the Levitate ability. They're able to move across any type of terrain without being affected by it (meaning they can ignore poison bogs, ice, water, lava, pit traps, etc), can move over other Pokémon, can move over obstacles, can move over any land regardless of height, and can even move across empty tiles as long as they move to solid ground when you end their turn. This makes a good half the maps in the game become much easier with the superior maneuverability and immunity to many stage hazards this means. The 'downside' of Flying-types and Levitate is that their terrain immunity means they can't hit switches, use underground tunnels, or rest in water to heal themselves. However, only a couple of maps have those features, and the advantages of Flying-types and Levitate far outweighs these minor negatives anyway.
- The Guardian Charm equip item. It can be bought from the traveling merchant (who shows up infrequently) for 10,000 gold. It gives a significant boost to your Pokémon's stats if it's the only Pokémon remaining. While it was probably intended as a last hope if your army's been slaughtered, it makes it possible, and rather easy, to solo an entire enemy team 1-on-6. This makes late-game level grinding a breeze. And like everything else that merchant sells, it stays with you if you start a new chapter.
- The Legendary Pokémon are hard to track down, but they are worth it. As you'd expect, they have high stats, long movement ranges, and powerful attacks which can hit multiple enemies at once. Give them the Guardian Charm, and they will redefine the phrase One-Man Army.
Advertisement:
- Genius Bonus: Rife with nods to real-life feudal Japan, naturally.
- The Recurring Boss, Hideyoshi, is fought the second time as an assistant Warlord to Nene, the Poison-themed Warlord. While it is not mentioned in-game, him showing up for this one random battle out of the four available ones becomes a lot less random when you learn that Hideyoshi was Nene's husband in real life.
- The first castle you conquer, Ignis, is ruled by a warlord specializing in Fire types. Ignis is Latin for 'flame'. Many of the other nations have Meaningful Names like this too.
- Mitsuhide's special episode has him betraying Nobunaga, just like he did in real life. Furthermore, his specialty is Ice, which gives him an advantage against Nobunaga's Dragons, but a weakness to Fire-types; in real life, Mitsuhide was defeated by Hideyoshi, who in Conquest is a Fire-type user. Mitsuhide also has unique dialogue when engaging an enemy army with Nobunaga in it, shouting 'Our enemy is in [kingdom]!' in reference to the real-life attack declaration his gave his troops to march on Nobunaga's stronghold.
- Speaking of Hideyoshi and Nobunaga: Nobunaga's Legendary is Zekrom, while Hideyoshi gets Reshiram, allowing for a theme of the two uniters.
- The conflict between the kids Mitsunari, Kiyomasa and Masanori make more sense when you realize the three of them did not get along in real life and spent most of their time fighting each other. Made worse when Hideyoshi died and their fight escalated and implied that Mitsunari won hence why you play his chapter first (and why he's got a freaking SCIZOR)
- Hanbei is an ill boy based on his real life counterpart and as a result, his coughing fits make a lot more sense when you realize how he died in real life. This also explains why he doesn't gain that much power.
- Why does Shingen always carry a paper fan around? It's a reference to a legend stating that once, when Kenshin attacked him with a sword, Shingen used a paper fan to defend himself.
- Ina's abilities always allow her to hit her target. In Samurai Warriors, she's the archer, so of course accuracy is important to her as well as judging the distance between her opponent.
- At the end of Okuni's story, she disappears and is never heard from again. This is based on her real life counterpart disappearing without a trace and no one knows what happened to her after that which leaves to speculation on how her life ended.
- Oichi and No have the highest charisma when you have them in your army. It makes sense for No to have a high charisma given the type of person she is, but why does Oichi have a high charisma? In real life, Oichi was known for being the most beautiful woman in Japan (that could rival No) and everyone sought her out. Ironically Nobunaga thought she was too tall for a woman and dismissed her hence why in this game, he doesn't congratulate Oichi on winning the beauty contest contrast to Ranmaru. When promoted, Oichi has a higher charisma than No by one point implying that as much as No wants to think of herself as the most fairest of them all, the title will always go to Oichi. This also explains why Okuni has the third highest charisma for female warlords. Like No, she's very manipulative and in order to get her male harem, she has to appeal to many men.
- The various generic warriors are named after figures in Japanese history/Samurai Warriors games, with a interesting note being Dosetsu who has the same perfect link line as his leader, Ginchiyo. In history Dosetsu was the name of her father and he passed down his sword to her. Except in this case it's a mon preference.
- The Recurring Boss, Hideyoshi, is fought the second time as an assistant Warlord to Nene, the Poison-themed Warlord. While it is not mentioned in-game, him showing up for this one random battle out of the four available ones becomes a lot less random when you learn that Hideyoshi was Nene's husband in real life.
- Goddamned Bats:
- Yes, Zubat are in this game, but they're not this trope due to only having one (fairly standard) move. Surprisingly, the trope is evoked not by Zubat, but by Sewaddle - specifically because Bug Bite devours any consumable item in this game, not just Berries. Say goodbye to all those Potions you just bought! You see a lot of them early-game too.
- As in the main series, any wild Pokemon with Sturdy, giving them a Last Chance Hit Point if you land a killing blow when they have full HP. Naturally this makes fighting enemy Warriors with them a pain because you're on a time limit to defeat them so you can recruit them, and level grinding in areas where wild Pokemon with Sturdy appear is a further annoyance.
- Many Pokemon have moves that let them dodge your attacks. There's always a variable that must be met for the chance for it to occur to happen, like attacks with claws, or they're attacked while on a particular terrain type. Still, it is intensely annoying for opponents to randomly dodge your attack, regardless of accuracy or power levels.
- Any Pokemon or Warrior with a healing ability. There's nothing like getting a Pokemon down to single-digit HP, then their next turn comes and they heal themselves. 'Spirit' is an ability distributed to several Pokemon that fully heals them and gives them an Attack boost when they're low on HP. It only works once, but once can be enough.
- Goddamned Boss: Any Warrior with a Spiritomb. Since Spiritomb (this game being based on Gen V) has no weaknesses, you're bound by the 'beat in four turns or without taking damage' rules if you want to recruit them. Hanzo happens to be one such Warrior, so you need to not only beat him according to these rules, but do it using a Warlord of your own. This is even worse if the Spiritomb's ability is Inteference, which steadily lowers your accuracy as you fight it. Even if you have the damage to beat it, you may start struggling to land any of it.
- Hilarious in Hindsight:
- Does anyone remember Team Rocket's old motto? Well..◊
- Oichi could have easily put her brother Nobunaga in his place had this game was released after Gen VI with the inclusion of Fairy-types, of which Jigglypuff became one. And given this game limits everyone's moves to just one..
- An old Urban Legend of Zelda for the main series games is that tapping the A button when throwing a Pokéball could increase the chances of catching the Pokémon successfully. Come this game, the linking process for Warriors getting new partners.. consists of a rhythm-like minigame where you strategically tap A until the Pokémon submits to you.
- A turn-based strategy game featuring Feudal Japan-inspired kingdoms and the subtitle 'Conquest'? Now that Fire Emblem Fates are out..
- Yu-Gi-Oh! The Duelists of the Roses was another, earlier game that combined historical battles with a popular Toyetic anime franchise (albeit with The Wars of The Roses, not Feudal Japan).
- The Hero/Heroine starts out keeping to themselves and running their own kingdom, only to go on the path of conquest and shape the history of Ransei after Hideyoshi, the Warlord of Ignis, invades them. In other words, this isn't the first time that everything changed when the Fire Nation attacked.
- Ho Yay: Between Nobunaga and Ranmaru as shown in Ranmaru's episode where Nobunaga doesn't seem to mind the idea of Ranmaru being labeled as a woman and came all the way from his nation just to graduate him on the title. It makes sense given that in real life, they did have a sexual relationship. If this extends to his Lucario too, well..
- Magnificent Bastard: Nobunaga is the Warlord of the kingdom of Dragnor and a master of Dragon-type Pokemon. Seeing his homeland of Ransei ravaged by wars to unite the seventeen kingdoms and summon Arceus before the victor, Nobunaga decides to conquer Ransei himself and destroy Arceus so these destructive wars will cease. Though the Player Character pushes back his campaign, Nobunaga feigns defeat so that they will be the conqueror of Ransei instead and summon Arceus in his place; Nobunaga then launches a surprise attack against it with his five lieutenants and an even more powerful partner Pokemon than before. He treats friend and foe alike with respect even as he confidently tells them he will defeat them, and then takes his loss with dignity and acknowledges his opponent's power if they prevail. Nobunaga's reputation as the greatest Warlord in all of Ransei is well-earned.
- Padding: Some of the post-game episodes have you doing things like befriending 100 Pokémon as your only goal. Borders on Fake Longevity with some episodes being the same scenario as others, just with a Perspective Flip. (Though sometimes this is still enough to make for a very different experience, such as with Mitsuhide and Motochika's episodes).
- The Scrappy: Many people don't like Yoshimoto given his appearance, the fact that he's the only historical character to get worse instead of better, his story serving no real plot to his character development and being a Joke Character when he promotes. In fact, he's the only character that doesn't Took a Level in Badass when he promotes as his special ability causes problems to others and his Forretress can only do 1 damage given that the move is Gyro Ball.
- Scrappy Mechanic:
- The Gabite warrior in the post game that shows up once the game thinks you're 'too powerful' for the AI. The Gabite warrior goes to one or two random nations and tells them to fight harder drastically increasing the level of the warlords and warriors of that nation by a large amount. It wouldn't be a problem given your strongest team is probably a little lower than theirs but the computer always attacks the nation with a low level in order to get even stronger than you, so unless you have promoted warlords or full evolved Pokémon, whatever warlord got the boost will end up preventing you from completing the episode quickly. Also, for the low level team, pray that the nation they attack is a collect the flag nation given that if the enemy is too strong, you could always hold the line and gain points allowing your stronger army to defeat them.
- Pokémon and Warriors are not registered in the Gallery until you use them in at least one battle. This isn't a big deal for Pokémon, because even if you, say, don't use your new Weavile in battle, the Warrior will have it in every subsequent storyline. Where this is a big deal is that it does not register Warlord transformations unless you use them in battle post-transformation, so if you go through all the trouble to get a Warlord to Rank 2, then end the storyline without using them, the game will not give you credit for the transformation, and in subsequent storylines they return in their base forms until you have to do it all over again to register them this time.
- Technically, evolving registers Pokémon as seen. However, to register it as owned (and have full information on it), you need to use it in battle and then win.
- Confusion. In main series, it just gives a chance for Pokémon to hit yourself (which seems to vary) but here? It seems that confused Pokémon sometimes will move on its own. If you're cornered (sometimes by damn confusion itself), it can as well do nothing, wasting its move.
- Tear Jerker: Hanbei's ending comes off as this along with a Fridge Horror. See the Fridge Section.
- That One Boss: Mitsuhide in the main story. Mostly due to the annoying Frictionless Ice you have to cross, which pretty much works like the Ice Path in Pokémon Gold and Silver except you can only move once per turn, and it makes getting into range of your attacks really difficult. Flying Pokémon can ignore the ice, but guess what they're weak to, and what every enemy uses.. Oh, and one of the generic enemy warlords has a Munna with a nasty habit of putting all your Pokémon to sleep. The Munna is also levitating, so it ignores the ice. To top it all off, Mitsuhide himself is no slouch; his Lapras is decently bulky and is equipped with the Ice Beam (an attack that hits everything in a three-square line, has near-perfect accuracy, and is adequately powerful, to boot).
- Ina and her Water/Ground-type Quagsire, by most cases. If you don't have a decent Grass type taking down her Quagsire can be a real pain (if you plan on recruiting her and do not have Motonari and his Grass-types, prepare to play around) especially given its not-to-be-sniffed-at Defenses. Also, its Ability reduces Range, and her Ability means that it won't miss.
- The rest of Valora is very hard too. Ieyasu has an Aggron and Tadakatsu has a Metagross. Unless you have Yoshihiro on your army, good luck. Oh, and did we mention that levitating Pokémon (one of which is in the initial battle) can stall very easily, giving you five or so turns to defeat them. And as an added bonus, good luck if the security camera sends you to an area where you're blocked from all sides!
- Whichever Warlord gets a boost from the Gabite warrior in the post game becomes this especially when you're trying to unify Ransei.
- Nobunaga starts with two powerful Dragon types in his army, inhabits the Dragon Kingdom and is one of the most aggressive AIs, meaning he can often conquer half of Ransei just as quickly as you can in the postgame. And he'll often recruit Warlords like Mitsuhide, Tadakatsu and Kenshin along the way.
- You, the player, in any Warlord's episode that takes place chronologically after the main story. The hero(ine) is the only Warlord to maintain Rank II while controlled by the AI, which means that they also maintain their Rank II Warrior Skill, Courage. Put that on their unevolved Eeevee, and that's a two-stage Attack boost and a two-square Range boost on a four-square Range Pokémon with Celebrate, which allows you to move again if you KO a Pokémon. If you don't have any good allies, you can kiss your Game-Breaker goodbye.
- That One Level:
- During the main story, Pugilis. Oichi even notes when you choose to attack that her Jigglypuff and your Eevee are weak to Fighting-type moves, and guess which two Warlords you need to take to every battle? Nintendo at least acknowledged the problem and included with the game the password to send Dratini flocking to a random kingdom under your command.
- Kiyomasa and Masanori's episodes. When you play as Mitsunari, it's very easy because he has a Scizor that can destroy the competition easily. When you play as Kiyomasa though, you can't do that much damage to Mitsunari but can take out Masanori easily, but that means having to wait for a Pokémon with a fire move to defeat Scizor or at least have a warlord with a Pokémon that can resist Bug moves. Made worse with Masamori as he can't do that much damage to Kiyomasa and he can't even harm Mitsunari with his Skorupi and you'll have to wait around until you get a Pokemon that can even hope to harm Scizor. You're pretty much forced to recruit Kiyomasa and Masanori in another Warlord's episode just to get them some better Pokémon or at least grind them up, and even then they only spawn in a few campaigns as rare random encounters. And they say the difficulty of their chapters is one?
- Oichi's episode. Her army starts with Normal-type Pokémon. Her neighbors include No's Ghost-type faction, and Ranmaru's Dragon-type faction of Disc One Nukes.
- Mitsuhide's episode. The usual postgame strategy of attacking an army and recruiting them into your ranks is out the door here, as all of Ransei save for the opposite corner of the map from Mitsuhide's start location is controlled by Nobunaga, so when you conquer his forts he'll just retreat his army somewhere else; said army by the way is stacked with a majority of the Warlords in the game, so not only are his forces strong, but your allies are mostly going to be limited to generic Warriors. And unlike other maps where you can take a few months to recruit more followers and bolster your numbers, in this scenario doing so makes things even harder; Mitsuhide's betrayal is a surprise attack in-story, so Nobunaga's best warriors are on the frontlines. But, once February hits, he'll rally his defenders to guard his flank properly. And the cherry on top: the story has a time limit of three years, so you can't fool around too much.
- Masamune's level is intended to be difficult for those who jump into the level without leveling him or Magoichi up. He starts in Avia surrounded by Warlords that will either recruit quickly or have a type advantage over flying type. Conquering the top portion is difficult (but necessary to avoid the Gabite warrior and other aggressive AIs) because you're dealing with Misuhide (Ice), Ieyasu (Steel), Nobunaga (Dragon but it's mainly because of Ranmaru being a Disc-One Nuke for him), No (Ghost and tends to recruit Warlords very quickly), Nene (Poison that can defeat Magoichi very easily), Ujiyasu (Rock) and Kenshin (Psychic but Aya has an ice Pokémon). The worse part is that Masamune can only promote in his chapter so you'll either be stuck with a Rufflet that can be defeated easily, or a Braivary that ends up taking two turns to attack (and can result in the failure of recruiting some Warriors).
- Yoshimoto. Oh, by Alpha, Yoshimoto. Your objective is to recruit forty Warriors. Sure, Ujiyasu did the same thing a couple stories ago, but Yoshimoto has a tougher time of it thanks to his allies being weaker, his only neighbors are difficult for his Bug-types to conquer, and he has less room to compete with Kenshin and Shingen for room and recruits.
- Spectra's arena is widely hated. There are purple flames that move every turn and, if they move onto your Pokemon (Which they will do if they can), inflict a random status condition. Additionally, each turn, the numerous Misdreavus statues slide around, and they have an annoying tendency to park themselves right in front of you or block you off from advancing toward the enemy entirely. As if that wasn't annoying enough, the actual animations for the flames' and statues' 'turns' are long, meaning that it's a long, boring time before you can move again. It's not a particularly difficult map, just very tedious and annoying.
- Valora can be an utter pain to attack. The gate and camera mechanics make the map an utter headache to navigate, and the structure of the map means there's little terrain that can be bypassed by flying Pokémon, meaning you'll spend at least half the battle just trying to get your Pokémon where you need them to go. The defenders start all together in the middle, but the attackers start out all over the place, making a coordinated attack impossible. It's not helped by the cameras threatening to relocate your Pokémon to who-knows-where and ruining your positioning, on top of the rare chance that it gets a Pokémon trapped entirely.
- That One Sidequest: Getting your Warlords to Rank 2 is time-consuming and there's a bit of Guide Dang It!, but if you know the circumstances needed it isn't too hard for most of them.. but there's exceptions.
- Shingen needs a 75% link with his Perfect Link, which is one of the higher amounts. The major problem is that his Perfect Link is Rhyperior, who can only move two squares a turn, and its attack is Rock Wrecker, which hits one tile three squares away, is highly inaccurate, and oh yes, has a recharge turn. For most other Warlords, soloing a few rounds of wild Pokémon with the Guardian Charm on will get you up 10% or more. For Shingen and Rhyperior, it's a giant pain in the ass even with the Charm on. It's actually far easier to get him a Rhyhorn, grind its link level up without evolving it, then do so once it's at 75%.
- Nene needs to have every Poison-type in the game registered in the gallery to upgrade. Better go get searching and grinding, it'll take a while.
- Similarly, Noh needs every Ghost-type registered. Arguably even worse thanks to some ghost types requiring items to evolve. Items that can only be obtained through the merchant that shows up once in a blue moon.
- They Wasted a Perfectly Good Plot: In general, there's quite a few missed opportunities for Warlords to have received Legendaries that would perfectly tie their own symbolism into that of the Warlords and their relationships with each other.
- As told above under Genius Bonus, there's symbolism in Nobunaga getting Zekrom and Hideyoshi getting Reshiram, as the two uniters of Japan. Enter Mitsuhide, the Ice-type specialist who historically betrayed Nobunaga and then was defeated by Hideyoshi. The obvious choice for his Legendary would be Kyurem, completing the triad perfectly, but instead he got Articuno. Ieyasu, often grouped with Nobunaga and Hideyoshi as a three uniters, gets Registeel for his Legendary, when he too could have gotten Kyurem. True, it wouldn't fit his Steel-typing, but he could at least have gotten Dialga then, so the three of them all have Dragons.
- Considering his side-story has him overthrowing Nobunaga, it would've made perfect sense for Motochika to have Palkia as a Legendary. Additionally, Groudon and Rayquaza are in the game for Shingen and Nobunaga, so why not give Motochika Kyogre? Either choice would have fit his Water-typing perfectly.
- What Do You Mean, It's for Kids?: Though it has an 'E' rating, the game is about the wars of feudal Japan, the female designs put to shamethe females of the main series, and because a lot of the true personalities and relationships of the characters will fly over the heads of anyone now familiar with the history of their real-life counterparts, there's a lot of Getting Crap Past the Radar, as some of the character in the game were historically well-known for being Ax-Crazy.
- What Do You Mean, It Wasn't Made on Drugs?: A game series set in one of the bloodiest eras in Japan's history.. blendedwitha kid-oriented franchise?
Advertisement:
Alternative Title(s):Pokemon Plus Nobunagas Ambition
This page collects Appearance Codes that unlock various Pokemon in Pokemon Conquest.
Pokemon 'Appearance Codes'
[edit]
The following passwords create rare Pokémon appearances in Pokémon Conquest. These creatures must then be linked to by warriors, during battle, that are already in your existing party. To enter the passwords, tap Menu or press START on the Ransei map screen and select Password. You can only unlock these Pokémon after conquering your fifth kingdom.
Password-based Pokémon appear during the next in-game month, after you enter the password in, somewhere in your kingdom. (An in-game cutscene will tell you where to look.) These Pokémon will ONLY stay in their kingdom for ONE month - then they disappear.
Remember to watch your warrior's 'affinity' for a Pokémon by looking for bronze, silver or gold medallions above wild Pokémon when on the battlefield. (You must have a warrior's creature selected, which will then display any applicable medallions.) Gold represents a stronger affinity, which allows your warrior (through your on-field Pokémon) to quickly bond with another creature.
Each code can only be used ONCE. These passwords are case-sensitive.
- Eevee - 2rz3XFCKmR (Nintendo Power)
- Dratini - Sr5Z5GqAgR (In-game)
- Gyarados - mq2xRVNgRL (IGN Exclusive)
- Cinccino - vVALFrGTXX (Nintendo World Store)
- Oshawott - frCLRpXG88 (Official Site)
- Gible - LTb3n3RYJ8 (Official Site)
- Gible - J3mmJr9rX8 (Official Site)
- Pansear - niE33w9rwM Toys 'R' Us)
- Panpour - CNZF3wpq3x Toys 'R' Us)
- Sneasel - Rc338MpqLx (Gamestop)
- Darmanitan - pK5RgzqLG8 (Gamestop)
- Larvitar - Lpu3ggCYk8 (Gamestop)
- Beldum - CMqkZRRSRX (Gamestop)
- Axew - BqWxXEK3xg (Gamestop)
- Emolga - Jnm3kqgN8X (Gamestop)
- Lapras - GfV33RVN3F (Gamestop)
- Scyther - 8GV3LMGrnM (Gamestop)
- Riolu - SHw8mxRAJR (Gamestop)
- Pikachu - FZP8GqRZRR (Gamestop)
- Pikachu - urALRZwvRg (Nintendo of Canada E-mail)
- Croagunk - LKpk8FRQR8 (Nintendo)
- Pansage - 6xSG8UCAZR (Toys 'R' Us, Canada)
- Pansage - q5wwwxHD8n (Toys 'R' Us, USA)
- Musharna - iMYXwqtHgl (Aussie Nintendo)
- Larvesta - yQAx81qxGR
- Chimchar - DNB3x2gCgk (Official Site)
- Chimchar - RKGBxzC2n8 - Official Site)
- Deino - 8rf3XPwvJw (Official Site)
- Deino - PKSRGpCPZJ (Official Site)
- Lilligant - RwGxLbHRRk (Nintendo Zone)
- Misdreavus - mnKX3qwrZR (Official Site)
- Snivy - XyADXkr138 (Official Site)
- Zoroark - 6iYmwq1Y8w (Toys 'R' Us)
Unreleased Passwords
[edit]
More Pokémon passwords will be released according to a schedule found here.
Audino
[edit]
Release Date: 6/17
Location: Nintendo World Store Launch
Password:
Location: Nintendo World Store Launch
Password:
Larvesta[edit]
Release Date: 6/17
Location: Nintendo World Store Launch
Password:
Location: Nintendo World Store Launch
Password:
Chimchar[edit]
Release Date: June
Location: Official Website
Password:
Location: Official Website
Password:
Deino[edit]
Release Date: July
Location: Official Website
Password:
Location: Official Website
Password:
Misdreavus[edit]
Release Date: August
Location: Official Website
Password:
Location: Official Website
Password:
Comments
- ..
3 325
Ace and the rest of the group continued to follow the two princesses to a small village couple miles from where Celestia's castle was located.
'Ponyville it's good to be back!' said Twilight.
'You've been here before Twilight?' asked Ace.
'Yes, this is Ponyville where I currently live,' said Twilight.
'A couple of friends should be hanging around here,' said Starlight.
'Hey Twilight,' a voice called out. Ace looked over to see a yellow pegsi with a pink mane flying over to them.
'Fluttershy good to see you what are you doing here?' asked Twilight.
'Oh just buying some carrots for Angel Bunny,' answered Fluttershy. She looked over to Ace and the others and yelped. 'Um Twilight who are they?'
'Don't worry Fluttershy their humans, but they don't mean harm,' said Starlight.
'Oh in that case,' said Fluttershy.
'One of your friends I suppose?' asked Ace.
'Yep her name is Fluttershy,' answered Twilight.
'Pleasure meeting you I'm Ace,' said Ace holding out his hand.
'Fluttershy,' said Fluttershy shaking his hand. 'I'm Twilight and Starlight's friend,'
'Nice knowing you,' said Ace.
'Oh yes sure is nice making some friends,' a voice spoke up. The group turned towards the voice to see three figures walking up to them. All three of them had similar purple robes with a big purple C engraved in the center and their red visor glasses shined the Equestrian light.
Ace growled,'You guys again!?'
'What figured that one encounter wasn't enough,' said the first figure.
'Yeah likely story,' hissed Starlight.
'What are you doing in Equestria anyway?' asked Twilight.
'Heh wouldn't you like to know punk,' spat the second figure.
'Wait Ace you know these guys?' asked Mallow.
'Yeah they're from a group called Team Conquest,' answered Ace.
'Only the most feared team in all of the Pokemon World,' said Grunt A. Both Grunt A and B crossed arms and leaned up against each other while Grunt C pointed a finger at the group. All three of them shouted in unison,'Team Conquest enters at last!'
'Team Conquest?' asked Gladion.
'Yeah they're after Hoopa for some reason why, but I have a feeling that these guys are responsible for the vanishing of the legendary Pokemon,' answered Ace.
'Heh Team Conquest's are name legendary is our game,' said Grunt A.
'Yeah, yeah you heard him,' said Grunt B.
'How dare you,' growled Ash.
'I can't believe you would do such a thing,' said Lillie.
'Like you punks would know,' spat Grunt C.
'As for you three,' said Grunt A pointing a finger at Ace, Twilight, and Starlight. 'You may have gotten away with Hoopa last time but this time you won't be so lucky,'
'Oh save your breath, you know you can't beat me,' said Ace.
'Oh don't get cocky now, this time is different,' said Grunt C pulling out a Golden Pokeball and a Crystallized figure of a certain Pokemon.
'What's that?' asked Sophocles.
'Oh you'll see,' Grunt A snickered.
Grunt C pulled his arm back and threw the Golden Pokeball shouting,'Go Lugia!'
'Lugia!?' yelped Ash. Suddenly the ball popped open as black energy burst out and took the form of a giant white creature with a blue underbelly and multiple blue flaps on it's back. It's eyes glowed in a black aura as it let out a screech.
'Wow!' Wicke yelled.
'What is that?!' Kiawe screamed.
'Rotom!' Ace called out.
'I'm on it,' said Rotom scanning the Pokemon. 'Lugia, Diving Pokemon Psychic Flying Type, Lugia's wings pack devastating power-a light fluttering of it's wings can blow apart regular houses. As a result, this Pokemon chooses to live out of sight deep under the sea,'
Severance blade of darkness download windows 10. 'What!?' screamed Starlight.
'Wait but this Lugia looks different from always,' said Rotom.
Grunt C smirked,'Oh wouldn't you like to know,' He then held up the crystallized figure resembling Lugia and ordered,'Lugia Aeroblast!' Suddenly the figure's eyes flashed red as Lugia let out a screech. He inhaled as a ball of air began to form over it's mouth and fired at the group.
Twilight yelped as she formed a barrier over her friend's head. The attack struck the barrier but only leaving a scratch. Twilight brought down the barrier and hissed,'What are you doing, you'll kill somepony!'
'Like we care,' laughed Grunt B.
'So that's how you want to play it huh,' said Ace pulling out his Pokeball. 'Go Tyranitar!' said Ace throwing his Pokeball. The ball burst open to release a white energy taking the form of a heavily armored green dinosaur creature with a blue grey underbelly. Just as the Pokemon appeared a huge gust of wind started to blow followed by several sand to be sucked up causing a sandstorm.
'What is that?' asked Lana.
Rotom quickly hovered over to the Pokemon and scanned it,'Tyranitar Armor Pokemon, Rock Dark Type, Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make it's nest. This Pokemon wanders about in mountains seeking new opponents to fight,' said Rotom. 'Tyranitar being a Dark Rock type has a huge advantage over Lugia's Psychic Flying type,' said Rotom.
Pokemon Conquest Reshiram Code
'Heh we'll see about that,' laughed Grunt C. He held up the figure and called out,'Lugia Aeroblast!' the figure's eyes once again flashed red causing Lugia to let out another screech. It opened it's mouth charging up another attack and firing it at Ace's Tyranitar. However Tyranitar just shook it off like nothing happened.
'Tyranitar Stone Edge!' Ace ordered. Tyranitar roared as it stomped causing multiple pillars of glowing blue stone erupted from the ground and struck Lugia square in the stomach. But Lugia just hovered over the ground not flinching from the attack.
'What no effect!?' asked Ace. 'But how Rock Types are supposed to be effective against flying types,'
'Heh pathetic, Lugia Hydro Pump!' ordered Grunt C. Once again the figure's eyes flashed red. Lugia inhaled as let loose a heavy stream of water at Tyranitar striking it in the chest.
'Tyranitar!' Ace called out. Tyranitar shook of bits of water of itself glaring at Lugia. 'Good work buddy let's keep it up,'
'Ace wait,' said Lillie.
'What is it?' asked Ace.
'Look at the figure in the grunt's hand,' Lillie said pointing at the crystallized figure. Ace looked over at the figure Lillie was pointing at, 'I've been paying attention to your battle and noticed that every time the grunt gives out an order he lifts up the figure, I think it might have something to do with Lugia's strange behavior,'
'You think so?' asked Ace.
'I'm sure of it,' whispered Lillie.
'Well then,' said Ace. That's when an idea popped into his head.
'What's wrong buddy give up already?' taunted the grunts.
Ace smirked,'Not yet,' 'Tyranitar use Earthquake!' Ace ordered.
'What but ground type moves have no effect on flying types!' said Rotom. Regardless Tyranitar stomped the ground causing it to shake. Although Lugia wasn't effected by the move the grunts suddenly started having trouble standing up and fell over on top of each other causing the figure to fly out of Grunt C's hand and into Ace's hand. Once the earthquake settled and the Grunts got to their feet they laughed.
'Ha you think that was gonna do anything?' laughed Grunt A.
'No but I'm sure this will,' said Ace holding up the figure.
The grunts realizing the missing figure quickly looked around themselves to find that the figure was in Ace's hand.
'Hey pal give that back!' screamed Grunt C.
'Oh what is this figure really that important?' asked Ace.
'Um no, it's not Important,' said Grunt C.
'Oh so you won't mind if I break it will you?' asked Ace.
'Wait on second thought DON'T DO IT!!' screamed the grunt. Be before he could run and get the figure, Ace threw the figure on the ground with force and stomped on it shattering it into pieces. 'NO!' the Grunt screamed. Suddenly Lugia let out a screech as it collapsed on the ground. A small white light appeared from the broken figure and flew over to Lugia and into it's body. It was a minute or so before Lugia opened it's eyes and started getting up. It shook itself off and looked around.
'Oh dear where could I be?' asked Lugia.
'Wait did Lugia just talk?!' asked Gladion.
Ace walked up to Lugia getting his attention,'Ah trainer are you the one to free my soul?' asked Lugia.
'Free your soul?' asked Ace.
Meanwhile the Grunts stomped their foot in frustration,'Oh come on that wasn't fair!'
'YOU!' Lugia growled. The grunts froze in place. 'You were the ones!' Lugia growled.
'Oh well hello there Lugia uh fancy meeting you here,' said Grunt C.
'Don't play nice with me, you'll pay for what you did,' Lugia growled. The Grunts fell on the ground cowering in fear.
'Look it was all a misunderstanding, can't we just talk about it and forget any of this happened?' asked grunt A.
'The only one you'll be talking to is your boss,' said Lugia. He opened his mouth and let loose a stream of water striking the grunts and sent them flying off into the horizon.
'We'll remember this!' screamed the grunts. Everyone cheered as they watched Lugia sending the grunts back to their boss. Lugia turned towards Ace and smiled.
'Trainer I must thank you for saving me, those Team Conquest Grunts are truly spineless,'
'It was nothing,' said Ace.
'Trainer if you would be so kind, please give me your name,' said Lugia.
'I'm Ace,' said Ace.
'Well Ace as you know I'm a legendary Pokemon which means I must return to the sea where I belong,' said Lugia.
'Of course,' said Ace. he turned towards Hoopa and nodded.
'Under the Sea Ale Hoopa Ring!' said Hoopa throwing his ring. The ring expanded big enough to fit Lugia and began to glow blue.
'Ace I hope we can meet again, I want you to know that you've earned my respect, when you are in need of aid please don't hesitate to call me,' said Lugia.
'I'll be sure to take your word,' said Ace. The group waved goodbye as Lugia flew into a ring and vanished. The ring then flew back onto Hoopa's horn.
'Well done Ace,' said Luna.
'Thanks, but I'm afraid it's far from over, I'm sure Team Conquest will be back for revenge so we must be prepared,' said Ace.
'Indeed,' said Celestia. 'But first, you must be exhausted, why not spend some time to relax back at my castle?' asked Celestia.
'I'll take up on your offering,' said Ace calling back his Tyranitar.
'Then let us head back,' said Celestia leading the group back towards the castle. Ace, Silvally, Hoopa, Twilight, and Starlight following behind.
Pokemon Conquest Codes For Legendary Pokemon
Join our Patreon to remove these adverts!
216 views
- Viewing 1 - 0 of 0
- Viewing 1 - 0 of 0
System: DS | |
Dev: Tecmo Koei/The Pokemon Company | |
Pub: Nintendo | |
Release: June 18, 2012 | |
Players: 1 + Wireless Multiplayer Battles | |
Screen Resolution: N/A | Mild Cartoon Violence |
At some point, every Pokémon fan has pondered what would happen if their favorite pocket monsters were allowed to do something beyond battle in gymnasiums for league championships. Perhaps using them to conquer a major region in Sixteenth Century Japan wasn't the exact scenario that came to mind, but one has to admit that the idea behind Pokémon Conquest is quite appealing.
Developed in conjunction with The Pokémon Company and Samurai Warriors creator Tecmo Koei, Pokémon Conquest is a Poké-themed version of the Nobunaga's Ambition series, which is not well-known in North America. The series is based on an actual historical period in Japan in which warlords fought constant battles for dominance until one man, Oda Nobunaga, united much of the nation under his rule. Pokémon Conquest pays homage to the series, naming every character after an actual historical figure from the time, without being bound by historical accuracy.. unless somehow I missed Japan's possession of magic crystals and transport blimps in 1560.
Pokémon Conquest's fictional land is a region called Ransei that was created by a legendary Pokémon. Warriors there have the ability to communicate with Pokémon, partnering with them and leading them to battle. There's a legend that whoever manages to unite Ransei under one ruler will be able to meet its legendary creator, and thus warlords have been locked in an eternal battle, each trying to become strong enough to rule them all. The player takes on the role of a young male or female warlord with that very desire, which soon becomes a quest to usurp an apparently evil Nobunaga, who desires to use the legendary Pokémon to destroy Ransei.
Advertisement
This journey involves conquering seventeen castles in Ransei via turn-based strategy battles on gridded fields, similar to other tactical RPGs like Disgaea or Fire Emblem. Up to six Pokémon per side face off against each other, with warriors (normal characters) and warlords (special, powerful characters) providing tactical support via abilities that buff and heal the Pokémon. The tactical system in the game is simple but addictive. Each species of Pokémon has a single attack, and different attacks affect areas of different sizes and shapes on the field. More powerful attacks often have drawbacks, such as only being usable every other turn or having a large field of effect that requires the player to be careful not to hit friendly troops. Of course, attack damage is governed by Pokémon's complex 'type' strengths and weaknesses, requiring the player to carefully choose which Pokémon to take into battle. After the first few castles, the player will face armies with mixed strengths and weaknesses, requiring good planning and strategy. Fortunately, there's an attack type chart included in the unusually beefy manual.
Beyond the immediate concerns of battle, Pokémon Conquest features its own version of the collection mechanic that keeps Pokémon fans coming back to the series. The player must amass an army by defeating warriors and warlords, thus impressing them and recruiting them to the cause. Normal warriors can be recruited by defeating them within the first four turns of a battle or with a super effective attack. Warlords must be personally defeated by the player character, on top of the previous requirements, and some warlords can only be acquired in the post-game.
Once a warrior or warlord has been recruited, the player must pay attention to its 'link level' with its Pokémon partner. Links symbolize the growing partnership between warrior and Pokémon, and serve as the game's character development mechanism. As the link percentage grows towards 100%, the Pokémon becomes stronger, and most Pokémon evolve into stronger forms by reaching a particular link percentage or statistic level (such as 55 strength), which is obtained by gaining a stronger link level. Links are enhanced through battle and other activities such as using various castle facilities or consumable items. Not all Pokémon and warrior combinations can reach 100% link with each other, however. Every human character has a perfect match with a particular Pokémon species, so the player will want to search out that partner for as many warriors as possible.
There is a tale as old as the Ransei region. It says a legendary Pokémon will reveal itself to the warrior who is able to unite the entire land under his or her rule. This tale has fueled the hearts of warriors and Pokémon for generations, driving them into countless battles for control. With your trusty Eevee and faithful friends by your side, you might just have what it takes to conquer Ransei. But in case you need a little help reaching your full potential in Pokémon Conquest we have scouted out your enemies and have created these field reports for your tactical consideration.
After you have completed the tutorials, Ignis is the first castle to collect on the way to ruling Ransei.
Pokemon Conquest Evolution
Ignis
Enemy Pokémon:
Chimchar (Fire), Tepig (Fire), Bidoof (Normal)
Hideyoshi is the first warrior to defeat on your way to ruling all of Ransei. He rules a sweltering land full of fire and lava. Unfortunately, since you haven’t been given the ability to link with Pokémon or recruit any other warriors you are stuck with Eevee and Jigglypuff. Don’t worry too much though, Hideyoshi is a bit of a push over, but don't take this hot-tempered warlord lightly.
Every so often the volcano will erupt and spew rocks over random spots on the map. There isn’t much you can do about it and it’s just bad or good luck if you or your opponents get hit. And if you start to feel the heat, head for one of the soothing hot springs to recover some HP. They can be a life saver.
After Ignis
After you defeat Hideyoshi, the game will teach you how to recruit other warriors. You can recruit a warrior and their Pokémon if you defeat them in the first four turns of battle, defeat them with a super effective move, or beat them without any of your Pokémon losing HP.
Now you will also be able to challenge two more castles: Green Leaf and Fontaine. We suggest you train a little bit and recruit a fire Pokemon or two. Then head to Green Leaf, since that is where these fire fighters will be most effective. Plus fire Pokémon will be weak to water moves and Fontaine is full of little squirts.
Also don’t worry about being attacked by the two neighboring castles – they aren’t interested in expanding their territory. So you can train away.
Green Leaf
Enemy Pokémon: Grass type
If you recruited any fire Pokémon they will be extremely useful in this castle.
This battle will revolve more around tactics than pure brute force. There are three banners spread across the battlefield that you have to capture before you can claim victory. Even if you defeat all the enemy Pokémon, you still have to capture the banners by standing in their squares to win. So you might want to split your Pokémon up and go after the two closest banners. Also make sure at least one Pokémon is standing guard over one of your banners. An added benefit is that banners replenish HP every turn you stand in their squares.
If you capture a banner and run you may find yourself losing all three banners pretty quickly. So grab a banner or two and then defeat all Pokémon who come near them. Once you have defeated the advanced forces you should be able to mop up any other enemy Pokémon who stuck to a banner.
The tufts of grass are also secret passages you can use to travel the map quicker. Each passage is a slightly different color than the others. For example, the patch of grass at the bottom-left corner of the map will get you much closer to the banner on the bottom-right corner. If you use your own warrior’s special Top Speed ability you should have enough range to reach this passage on the first turn.
There are a few hazards in this map, including unseen pit traps Pokémon fall into. These traps have random locations and it will take Pokémon a turn to climb out of them, making them useless the turn after falling in. Also watch out for the tall flower squares, they will knock back any Pokémon who venture into them.
So take advantage of those secret passages and stick to your banners and this fight will be in the Poké Ball.
Fontaine
Enemy Pokémon: Water type
Fontaine is a water kingdom. So make sure you recruit a few grass Pokémon before heading here. Their moves will deal tons of damage to all the Pokemon of this castle. Also Carnivine’s ability to float above the ground can be super useful in this fight, if you pick one up that is.
He will then try to wait you out if you don’t hit the button again to close the gates. If you run out of turns before winning the level you will be defeated and sent packing back to your last castle.
When the ditch is dry try to get your Pokémon across the ravine as quickly as possible. Lollygaggers caught in the ditch will be damaged by a wall of water and knocked off into a random direction if the floodgates open again. Other than that this fight isn’t too complicated.
And now you are ready to take on a few more castles in the next section of Pokémon Conquest. But unfortunately we are unable to guide you any further. Fight bravely and take care of your Pokémon!